Sunday, December 19, 2010

When I Dvr A Show Does It Count Toward

Rebuilding L'Aquila

Among the Italian cities of Building Maker, Google has recently added L'Aquila.
As you can see in the image below, the area covered by aerial photography is the center of the city struck by disaster earthquake of 6 April 2009 dramatically and unfortunately still uninhabited.


The blue points are the ones we see on the image of the 3D models already achieved by the Building Maker and users of SketchUp.


It will be painstaking work, which recalls that of the scribes, and that will lead to the creation of a virtual model of the city, which we hope will serve to create a virtuous circle for the real city of 'Eagle, that he should return to actually fly.


tuck sleeves, and help to rebuild the city, even if only virtually, because it is visible all over the world the splendor and drama of the things we lost ... yet.




BobMaX


Interesting links

L'Aquila 3D http://www.comefacciamo.com/index.php
http://barnabygunning.com/comefacciamo / aq3d/index.php

Video:

Tuesday, October 5, 2010

Restring Squash Racket In South Shields

HOLLY HOBBIE-Panini 2010 -

FIGURINE MISSING: 10 - 13 - 23 to 40 - 41 - 42 to 47 - 57 - 59 - 63 to 69 - 80 - 100 - 103 - 110 - 113-116 - 127-140 - 150 - 156-158 - 169-177 - 183-189

FIGURINE DOUBLES: 6 - 9 - 32 to 65 - 70 - 84 - 84 to 85 - 87 - 88 to 89 - 97 - 102 to 105 - 106 - 107 - 111-118 - 129-133 - 142-149 - 149-153 - 165 - 178-184 - 184-185 -

Saturday, October 2, 2010

Driver Webcam Logitech Quickcam 10.0a

Building Maker: Generic Polygon

One of the more 'interesting and Building Maker' that allows you to draw shapes extrusion a basic polygon of any shape, from a triangle, and that 'you can add any vertices in (almost) time. In this
Canoma TranslationSweep or TSW was called, which could be vertical or horizontal. In
find Building Maker, improved, this element, which is called "Freeform block."
We admire his ability 'in the photogrammetric urban modeling in the following movie, concerned that a building located on the island of Murano in Venice:


Monday, September 20, 2010

Symptoms Before Seizure

IV Meeting of The Friends of vintage bikes "

http://www.siciliasportiva.com/show.php?notizia=2114; altri_sport; / img_notizie/altri_sport_img/092010/motoepoca.jpg & cat = altri_sport




It seems absurd to believe, but I too, once in a lifetime, I wrote something!





Saturday, September 4, 2010

Can I Use Expired Whitening Gels

"And then, It Came Building Maker

The story, more or less, you played well.

A group of Dutch programmers (the best) with degrees in Computer Science Delft University of Technology, (actually it was only a couple), arrived in the United States, after having founded a company in Holland .
They took an idea in the U.S., which continued to grow even after having worked for major software companies in California.
Their dream of building innovative programs within a company really went out of the choir, which was building graphical user interfaces than ever before, and that was called " MetaCreations." The result of this society, founded by a legendary artist and mystic software were programs like Poser for the creation of human characters, as Bryce, for simulating spatial as Photo Soap (!) for editing photographic images, that simulated the darkroom the photographer and that he was boxed in as a package of detergent. None of these interfaces, recalled the Macintosh, or the copy of Windows that was then. There were no windows, copy and paste functions, there were no drop-down menu, there was no save feature. Everything in these wonderful user interfaces remembered, however, a real instrument, intuitive and immediate, with a 3D graphics that seemed to come from the screen.
Of these programs, last but not least, there was Canoma .
was here that our (or our) Flying Dutchman had made the commitment and the soul.
It was a program that did the impossible. Made three-dimensional image of a flat panel. Meant that we could go inside and turn a fresco of a battle between the characters, or see what was behind a door which suggests another room.
This technological marvel had been attempted several times. A few years earlier, in Italy, had been "returned" to the real three-dimensional a famous fresco by Leonardo, and had been able to understand how the room was made where the Last Supper took place, at least in the imagination of the artist. This, however, 'had taken place with expensive software, with expensive cars, with majestic processing times, with long preparation of technicians. Not all of this with
Canoma.
The timing had become a matter of seconds, the preparation was done in real time. The points were taken collimation "throwing" the image of reference objects, which deforms prospectively going to be placed on the points that the operator was gradually to fix.
The object, in short, was going to take real shape gradually from that point of view, changing height, width and length, until became high, deep and long as the actual object that was represented in the painting.
For years, Canoma was used to return the form to the current reality of the landscape, life and character of the past. The perspectivist Canaletto and many of the past could tell where they lived and what they saw outside their frameworks through Canoma.

Canoma We have seen how it was, as was its user interface: a black picture, which is represented in the picture;
a "palette" at the bottom with a number of possible objects, such as cube, cylinder, scale, arched portal, desktop, and then a generic object triangle, vertical or horizontal that can deform to take any form by extrusion. This object was called TSW, or TraslationSweep. And with the
TranslationSweep or Solid Extrusion, you could create anything created by man.
buildings, walls, sculptures, fountains, almost everything could be rebuilt with the TranslationSweep.
began to appear as the first animation of urban environments "textured" by Canoma.
In fact, another amazing opportunity to achieve with a disarming simplicity, was the animation of the viewpoint within the environment rebuilt.
You could walk next to the girl who played the piano, or switch between the tables of a Parisian bistro, or navigate through a city of ancient ships of the past, returned from his map yellowed by time.

This technological wonder and imagination that was Canoma lived for some years, from 1996 to 2001, roughly.
Then, it was bought by Adobe, that "I work '" on for a few years, taking out a product called athmosphere, which featured an icon here and there, here and there a function, something Canoma.

Then nothing. For years.

Until one day in November 2009, the great news we have been waiting years, and we knew that was announced.

We Canoma again. Now it is called "Building Maker", and 'Google and, like all things Google, is free and can be used via the web.

But there, if possible, today, something even more extraordinary: BuildingMaker and 'now integrated in another wonderful program that reminds us of the incredible ease of use interface MetaCreations, which is SketchUp In its new version, the 8, just released.

up the good work with SketchUp and BuildingMaker 8.

Good modeling of cities, old and new.


Perhaps the story did not go into details so I told him. But we like to imagine so.


BobMaX


Link:

Building-maker

SketchUp 8 - Building Maker

Saturday, August 21, 2010

How Remove Thule Rack

algorithms


"Algorithms Returning Perspective"

BobMaX - July 2004


KEYWORDS: CAD-based Photogrammetry, Camera Matching


ABSTRACT This paper describes the evolution of photogrammetric and mapping of simple vector-producing three-dimensional models and the evolution of algorithms for the prospective return metrics from individual photo.


1 INTRODUCTION The idea of \u200b\u200busing photography for the purpose of historical significance is attributed to the French Laussedat in 1850. Only in early 1900, however, there were the first practical applications in cartography, with the advent of aerial photogrammetry. Since 1946, after the end of the second war and military intelligence, began the first university courses to 'Institute of Photogrammetry and Remote Sensing in Finland. The change from the optical-mechanical methods of returning to digital occurred after 1980. From this date, photogrammetry has followed the evolution of computer graphics systems.

In recent years, programs have evolved from a simple CAD tool for 2D drawing to complex systems for the management of project quality. The functions necessary to the design of architectural organisms can be used within hours of photogrammetric restitution programs, closing a circle around the needs of the existing modeling.





Fig. 1 Classical photogrammetric aerial












Fig. 2 Modern Urban Three-dimensional Restitution

















Fig. 3 Dimensional Laser Detection










Today, the modern laser measurement techniques, from ground or airborne, are integrated with the more traditional monoscopic photogrammetry, achieving a "solid stock" of complex urban bodies.






Fig. 4 Urban Return via "Canoma"













2 photogrammetry "CAD-based


Before describing the trends in Photogrammetry" CAD-based, it is useful to define these terms.



2.1 Definitions


The acronym CAD stands for Computer Aided Design or Computer-Aided Design. The CAD has become synonymous with program management, manipulation and visualization of three-dimensional data.

other hand, traditionally, photogrammetry focuses on the accurate measurement of 3D coordinates, from pairs of photos, land or air, bodies of architectural or territorial.

Generally, photogrammetry has been limited to a refund from the ground up, the edges of the eaves of buildings, or in general is the projection of architectural plant, at a level of detail maps.

A feature of the programs photogrammetry has almost always been the traditional starting from nothing, that the redesign of the geometry without the use of existing maps, as if to emphasize a strong scientific method.

functions present in a graphic design software photogrammetry, generally are limited until recently to the design of two-dimensional graphics primitives on planes parallel to the horizontal.





Fig. 5 Mapping vector













3 Development of Photogrammetry


With the advent of photogrammetry of nearby or "close-range" have applied the techniques of stereoscopic facades of buildings or internal, obtaining, however, more and vector representations of the significant edges of the bodies recovered.

From mathematical point of view, stereoscopic photogrammetry uses systems of linear equations to solve the mutual orientation of the frame, note the coordinates of pairs of points on photographs taken. Once oriented frames and built the so-called "stereoscopic model," the program simply returns three-dimensional coordinates of points on the two collimated image through the intersection of visual rays from the starters two centers of power [1].

This detection system, although characterized by high stringency, however, is characterized by high operating costs, associated with the need to shoot double, and considerable difficulties of recovery.

Moreover, the obligation of stereoscopic filming limits its use to the present, and not usability of Heritage archive images, or drawings and paintings, models for the reconstruction of architectural heritage lost, or lost in part.



3.1 The Software "Facade"


Since 1996 there has been an evolution of the photogrammetry, starting from the experiences of Paul Debevec, University of California, Berkeley. His doctoral thesis on "Modeling and Rendering Architecture from Photographs" [2], has become the reference text in the new trend of photogrammetry. Its software "Facade" allows you to calculate the parameters from perspective geometry notes and return the three-dimensional model with a yield of the existing photo.






Campanile.tiff

Fig. 6 From the video "Campanile Movie" by Paul Debevec


The result of the procedure Debevec is a 3D model "dressed" with the materials derived from photos.

While remaining an experimental software, created within a research university, "Facade" was able to impose a methodology and an innovative type of data in the field of photogrammetry.



3.2 Construction of the topology of the model


The strength of "Facade" is that the model is being built is not only linear, ie made up of lines representing the edges of the building, but is determined by basic objects, such as cuboid, pyramid, truncated pyramid and more that can be linked by topological constraints, such as adjacency, overlap, centering.

This philosophy makes it much more intuitive to base model construction, from an image perspective.




FacadeBuild01.tiff

Fig. 7 Collimation of the 3D model on the photos





FacadeBuild1.tiff

Fig. 8 Projecting textures on the model


In "Facade" the individual components that make up the building move together, in solidarity with one another, when you must accomplish the task of associating the points covered with graphics.

parameters as the actual height of a component of the object are then calculated by the program, solving the set of constraints.





FacadeScreenShotLow.tiff

Fig. 9 main software screen "Facade" of Debevec



3.3 The Software "Canoma"


methodology drawn from the same line "Facade", a series of programs have been developed.

The first low-cost commercial software based on CAD-based photogrammetry is "Canoma, 1998, created by Robert Seidl and Tilman Reinhardt [3].

"Canoma" is characterized by a remarkable intuition, for the graphical interface, and great interactivity.

The user has a palette of three-dimensional graphics primitives that can be placed on the picture, and then rotated and deformed as the basis of size, until visually match the image. Once "fixed" the object, the program calculates the parameters of perspective, through an innovative algorithm that is described later.


CanomaModel.tif

Fig. 10 Software "Canoma" Robert Seidl and Tilman Reinhardt


Enter more primitive graphics, the user can define the type of link with the previous object, or another of his choice. Can then be stacked, side by side and glued the visible components of a building.

The catalog includes graphics, parallel to the horizontal, vertical, solid extrusion vertical or horizontal, the subject staircase, the archway, the cylinder and even the table.

Once composed the set of objects, inserting the stink of collimation can be called the procedure performed final processing of the model.

addition to the calculation of the point of view and the size of the objects, "Canoma" extracts from photographs, each face of the object, the corresponding portion, and conducts orthogonal straightening, creating materials that will be displayed on the model 3D final.

Once the model can be inserted a second image, taken from another point of view, to repeat the process of collimation, and get cover the object with other materials, invisible from the first picture. To achieve this, the operator simply has to rotate the object until it is roughly equivalent to how it looks from the new point of view. After that, you need to enter new points-of-sight. For a more accurate recording, you can zoom in, until you see the individual pixels.

When the second photo is collimated, you can repeat the calculation, rendering of the new model.

The procedure can be repeated with other pictures, even in more detail, until the total coverage of the model.


SPietroCanomaLow.tiff

Fig 11 Image of the front of San Pietro in Montorio in Rome


Where an interposed body, such as a tree, it appears to create cones of shadow on the texture, these can be corrected individually, with a function Correction painting, called automatically by "Canoma", using the preferred program operator.

incorrect if all the textures, the three-dimensional model can be saved in standard formats provided, to CAD programs.

Among the various graphics formats is provided for the VRML97, today considered the three-dimensional data interchange files among the most popular.

Another possibility, meno scientifica, prevista da "Canoma", è quella di permettere il salvataggio di una sequenza di punti di vista a scelta dell'operatore, per realizzare una animazione di percorso intorno o attraverso gli oggetti realizzati.

"Canoma" rappresenta oggi un esempio di un ottimo ed innovativo software fotogrammetrico, il cui sviluppo è terminato, e non è più distribuito.

Un limite di "Canoma" è stato, finora, la mancata possibilità di caricare la geometria di modelli tridimensionali provenienti da altri programmi.

Il presente articolo nasce dallo scambio di eMail tra lo scrivente e Robert Seidl, uno degli autori di "Canoma", riguardante la realizzazione di un modulo conversion of three-dimensional objects from a CAD program to the native format Canoma. This collaboration has produced the software ExportToCanoma [14], currently being distributed for free through the site exporttcanoma.blogspot.com.


CanomaSiteLow.tiff

Fig. 12 Software ExportToCanoma



3.4 Other programs CAD-based Photogrammetry


To date, the number of low-cost programs to return to three-dimensional picture is increasing.


PhotoModeler.pict

Fig. 13 Software "PhotoModeler" of Eos Systems



PhotoModeler Pro from Eos Systems, allows the use of CAD-type graphics primitives to draw the outlines architectural directly above the photo, used as wallpaper.


Another program used in the field of CAD-based photogrammetry is ImageModeler, Realviz's, which also produces MatchMover, a program that applies the algorithm on video sequences.


ImageModelerLow.tiff

Fig. 14 Software "ImageModeler" of Realviz


Software "Marina" uses parametric modeling polyhedra lala for restitution from old prints, uncalibrated old photos or even of sketches.


MarinaLow.tiff

Fig. 15 Software "Marina" of the 'Ecole des Mines de Nantes


Recently, it was made a free program of the University of Hannover, Germany, called VoodooCameraTracker , which automatically fits sequences of photos, and exports three-dimensional points and the parameters found in the room.


VoodooBuild1Low.tiff

Fig. 16 Software Voodoo Camera Tracker University of Hannover


You can easily infer a trend that is a further evolution of the photogrammetry: the calculation of parameters of perspective from not only from sequences of still images, but video clips. In this way we obtain the parameters of the movement for the purpose, among others, to facilitate assembly of the computer synthesized objects in the actual filming.

An interesting observation to make about the control points, known as "Tie Points", that this generation of automatic collimation to obtain, through pattern matching or statistical recognition of the conformation of the masks of pixels per image. A first advantage of using video sequences is that the high number of frames brings positive results in a smaller difference between the images, and therefore more easily recognized points, which are just "slipped" in small quantities.

But the second advantage is that the high number of Tie Points form a cloud of points in space that in itself is a sort of "relief" of the object, making it similar to a laser survey, although less detailed.



4 mathematical description of Restitution Perspective


The process of image formation must be modeled in a strictly mathematical. The most general camera model is known as the central projection. A 3D point is projected onto the image plane by the lines of visual rays. The corresponding image point is the intersection of the image plane with the visual rays departing from the optical center and the 3D point.


ProspettografoLow.tiff



4.1 The Helmert transformation


Starting from the classical method of transformation, we will try to follow the development of algorithms for calculation of parameters for Return Perspective.

claimed that Beinat [8]: "In the major disciplines, the model par excellence, is the transformation of similarity represented by the formulation of Helmert." In it, the calculation of the deformation of two forms be similar to, from, is obtained by minimizing the sum of squared distances between points counterparts of the two figures, the initial and the final one. In essence, a method of least squares iteration, you get the roto-translation matrix that takes a picture A to picture B.

Basically you get: Scale Factor S, T translation, rotation matrix R , and values the difference between the homologous points. This technique is commonly used in the transformation of geographical coordinates between different systems.

The first step in the implementation of the algorithm and Helmert 'to overlap the two plane figures formed by the points of origin and the destination based on their centers of gravity. So, we calculated the coefficients of the roto-translation matrix.

The Helmert transformation, however, can lead to a deformation orthogonality of axes and can not be used in case of return perspective.



4.2 The definition of the angles of rotation

Particular attention should be paid in the expression of the rotation matrix, since there is no single method for defining the corners, but these depend on the priorities that you choose in the axes that serve as "pivotal." We can in fact be defined before a rotation around X, then a round and then a Y around Z; but we can also define, however, before a rotation around Z, then around an X and then another around Z. In total, may be defined 24 different types of rotation around all three, or only around two axes, one of which is repeated in the permutation; in "GraphicsGems" [9] have defined all types of possible rotation. One of these representations is of particular importance and took the name of "Euler angles. Depending on the discipline in which it is applied, the rotation around an axis can certainly take a different name, in general, Roll call rotation about the Y axis, we will call the rotation around the X Pitch, Yaw or lists is the rotation about Z axis

However, the representation by the Euler angles, although intuitive, is reported to be difficult to use. And 'in fact more useful representation through a matrix containing the values \u200b\u200bof sine and cosine of the angles.

According Beinat, "Today's more the trend has arisen to consider the rotation matrices directly in their natural form, represented by the explicit components, just as it is managed in the computer's memory. Rarely is the need to 'extract 'the value of the Euler angles in the hidden value of the components of a matrix. "



4.3 The solution to the vanishing point


PuntiFuga1.tiff


A first implementation of the program of photogrammetric restitution is based on the laws of perspective of descriptive geometry. This approach links the algorithm to the return of boxed items, and figures at right angles.

In essence, are calculated vanishing points of lines which belong to the edges of a rectangle in the image represented, and through the first two points of the third flight is calculated, determined through the center of the image, which is geometrically orthocentre the triangle of the joints. Once you have determined the triangle of the joints, the focal length is calculated, ie the scale of the image.

It then goes back to the points of the rectangle with a simple ratio of similar triangles.

This procedure returns the rectangle on a scale determined by a fixed distance from the point of view to 1. Now you can scale the rectangle, by imposing a real measure of his side. We calculate the scale ratio and the factor 1 is replaced by this new value. continuing to enter the coordinates of image points and indicating the level to which it belongs, namely the vanishing points, the program calculates the coordinates of the point in space, tying the previous paragraph.

If the polygon that is being rebuilt is a rectangle, parallel to the axes can be returned automatically also all the image points contained in it, using an algorithm based on homology and on a dichotomous division.

fact, is necessary on the actual rectangle, a grid determined by a value of acceptable coverage, and dividing the rectangle in half. We continue the splitting, always in the middle of its upper left. When this process reaches a resolution imposed, it is estimated the same grid on the image corresponding to the bounding polygon, the polygon dividing itself in half, but projecting the secant lines to the vanishing points. You can get the perspective grid, in which points correspond to the actual grid of the rectangle. At this point read by the image points, in terms of color values \u200b\u200band transfer these values \u200b\u200bto the corresponding real points of the rectangle, storing them in an image file, related to the rectangle.

As noted earlier, this algorithm will only return items or related to a rectangular box section. The main part of this algorithm is shown in Appendix B.



4.4 L 'Restorative algorithm of "Facade"


Under "Facade," by Paul Debevec in the Computer Science Division at the University of California at Berkeley [2], an algorithm is used to optimize the model parameters and the positions of the chamber to make the model consistent with the observed edges in the images.

The algorithm also uses a procedure to two times the initial estimate, which automatically calculates an estimate of the camera positions and parameters of the model, estimated to be close to correct solution, and this makes the non-linear optimization out of local minimum and facilitates convergence.



4.4.1 the objective function


The reconstruction algorithm of "Facade" works by minimizing an objective function O that sums the disparity between the projected model edges and corners marked in the images, O = ΣErr , Err where the difference is calculated for each edge.

Thus, the unknown parameters of the model and the positions of the room are calculated by minimizing O respect to these variables.



5 Towards the SVD solution


Estimate homography Picture -> Object [13].

In the case of a camera is not calibrated, an accurate estimate of the homography between image and object planes can be achieved through a number of known points corresponding image-object.


FromSingleImageLow.tiff


From each pair of points corresponding image-object we can extract two equations that are linear in the elements of matrix H . They are:


h11x h12y + + + h13 = h31xX h32yX h33X

h21x + + + H23 = h22y h31xY + + h32yY h33Y


For n correspondences we obtain a system of 2n equations in eight unknowns. If n = 4 we obtain an exact solution. Otherwise, if n> 4, the matrix is \u200b\u200boverdetermined, and H is estimated by a minimization scheme.

The solution is obtained using the method of Singular Value Decomposition (SVD).

This method minimizes an algebraic error which has no geometric meaning. And 'good practice to use this method to get a good initial solution and then execute a non-linear minimization to refine the solution by a more significant reduction of geometric errors.


Description of the SVD method:


Any mxn matrix to (m> = n) can be written as the product of an mxn matrix u " column-orthogonal, a diagonal nxn matrix with a positive or zero, and the transpose of a orthogonal matrix v nx n.


That is: A =

t u v W

where:


svd_e02.gif

and

:

svd_e03.gif


The elements of the diagonal matrix W are the Singular Values \u200b\u200bof the matrix A and non-negative numbers.



REFERENCES:


[1] V. Franco - M. Lo Brutto "Elements of Digital Photogrammetry" University of Palermo - Dispenza Course Topography-May 2003

[2] PE Debevec. "Modeling and Rendering Architecture from Photographs". PhD thesis, University of California at Berkeley, Computer Science Division, Berkeley CA, 1996. http://www.debevec.org/Thesis .

[3 ] R. Seidl, T. Reinhardt, "Canoma User Guide" - MetaCreations 1998

[4] C. Bräuer-Burchardt , K. Voss - Digital Image Processing Group, Friedrich-Schiller-University - “Facade Reconstruction of Destroyed Buildings Using Historical Photographs”, 2000

[5] R.Cantoni, G.Vassena, C.Lanzi “FROM THE SURVEY TO THE 3D ANIMATION: THE SANTA MARIA IN SOLARIO CHAPEL IN BRESCIA” - University of Brescia, Civil Engineering Dep. – 2000

[6] Frank A. van den Heuvel -“RECONSTRUCTION FROM A SINGLE ARCHITECTURAL IMAGE FROM THE MEYDENBAUER ARCHIVES” - Delft University of Technology, Department of Geodesy Delft – 2001

[7] V. Gergely - “CAMERA MATCHING IN COMPUTER GRAPHICS "- Master's Thesis Budapest University of Technology and Economics - 2003

[8] A. Beinat - "Technical Analysis of Procrustes and Datum Transformations in Surveying and Photogrammetry" - PhD Thesis Politecnico di Milano, 2000

[9] K. Shoemake, "Graphics Gems IV", Academic Press, 1994

[10] U. Neumann et al .- "Approaches to Large-Scale Urban Modeling" - University of Southern California, 2003

[11] JE Eaton, "GNU Octave Reference Manual" - Network Theory Ltd. , 1997

[12] S. Huot , Ch Colin - "MARINA: 3D Reconstruction from Images using Formal Projective Geometry" - Department of Computer Science. École des Mines de Nantes, France

[13] A. Criminisi - "Accurate Visual Metrology from Single and Multiple Images uncalibrated SPIN Springer's Computer Science - April 30, 2001

[14] R. Angeletti - "ExportToCanoma - http://exporttocanoma.blogspot.com -

March 2004 [15] R. de Rubertis - "electronic design" - Edizioni Kappa - 1979

[16] R. de Rubertis - "Computer Graphics - Applications and Research Laboratory of Automatic Drawing - Faculty of Architecture 1985

Thursday, August 12, 2010

Water And Antifreeze Ratio

Return Perspective Return Perspective - Part 1

What follows is an unpublished writings, dating back to the now distant year of 1987 on a program for processing of the calculations by computer for the refund of perspective, today also called inverse perspective or "reverse perspective". The computer in question was an Apple Macintosh, one of them a phone, the display is small and gray, and the programming language was Basic 2.0 Microsoft (!).
Let's go back in time (23 years) and read as "a return perspective" by the method of "vanishing points".









"Returning Perspective" - \u200b\u200bRoberto Angeletti

March 26, 1987 The return of perspective could be seen as the inverse of the perspective. In essence, it is assumed that, by reproducing a picture in central projection of any object, whether it is a perspective drawing or photograph, you can extrapolate from this in some way the real distances or and proportions of the three-dimensional reality of the object. But what seems obvious, is not to be a more accurate analysis, in fact, is a mere hypothesis that a single image contains the information necessary and sufficient to reproduce the object represented in its space. This
imagine that our brains as a real object, and the shape that gives it, is only the result of a series of comparisons with models, or "shape", stored in memory by looking at the picture in Fig. 1, we compare it with the millions of visual information that we have in mind, and found that more similar, we decided that the series of signs that we see "are similar" to a box that casts a shadow over two areas next to it. This becomes key to sustained a conviction so strong that even reversing the design, many still see as a volume that is on the left, even if the information of the shadow should suggest otherwise.
The now famous experiment Ames Distorted Room and the illustrations of MC Escher shows us beyond any doubt, if there ever was one, that from an image perspective can also return the object that is not, or even can not understand shape of the object. It is fitting, therefore, decompose the problem in an analytical way.
An "image" can be defined as the locus of the intersections between the projective plane and the lines passing through the eye and the elements of the object.
For further reflects a single image objects of infinite forms. Choosing a form, are always infinite objects, this time all similar to each other, with that, the same proportions but different sizes. The object represented may in fact be small and close, or enormously large and distant. So to get back with a chart or an analytic method, an image from the spatial coordinates of the object, it is absolutely necessary to know some "conditions", we might call "quality" of the object. To be more explicit, we have approximated the object to a box or a series of boxes, of which we know, if not the true measure of the edges, at least the attitude of each other's faces.

Returning to the example of Fig. 1, assume that things are true of the object:
1) it is a box that casts a shadow on two portions arranged pano L-shaped.
2) the box and the element formed by two straight portions of the plan are common.

willing and able, at this point, you know the size of the object. Since un'assonometria, immediate guess is a system that allows us to "measure" the object image, just a ruler to realize that the vertical face disposed toward us along the horizontal side has 1 / 3 of the other side. By comparison, we realize immediately that the L-shaped vertical element is identical to the front of the box. As for the face that has its shadow, things could be more complex, but assuming that it is an isometric projection isometric, we find that the face is identical to the other side, although the isometric deformation. A similar thing happens to the sides, we discover to be two squares.
So far everything is clear. But what if, instead of an isometric projection, we had a square-angled perspective? In this case we could not take it for the attitude implicit in the projection plane to the object, but it should somehow rise.

We see fig. 2: the object is represented here in a vanishing point perspective in the context inclined, with three vanishing points. And 'well-known that the vanishing point is defined as the locus where all the converging lines passing through the object edges parallel. Essentially, we care about the signers turned to the right, forwards and upwards, and thus refer to a left-handed Cartesian system, we use the words "leaks x, y, z".

An analytical method to find the vanishing points may be to develop a system of equations of the lines they belong to two of the signers who compete for the same flight, using the coordinates of the points of beginning and end of segments.

Parts Of A Ship Diagram Labeled

Return Perspective - Part 2 Return





What follows is a sub-program written in BASIC 2.0 on the Macintosh, to calculate the intersection of two lines:





In fig. 2, segments and contribute to the escape and GH x; segments FI and GL to y, FH and EL z. Find the triangle of the joints, it is time to check the accuracy, calculating the orthocentre, which is the foot of the optical axis, ray departing from the eye and normal to the plane of projection (Fig. 3).

The following subroutine calculates the orthocentre a triangle





The distance between the center of the frame, P, and should be orthocentre found nothing, since the two coincident points, measuring the distance between the two, therefore, gives us the heels of the orientation of the system to find the real one, that the error rate exists.

As with the graphical methods, analytical procedures with the restitution of perspective is not to be free from error factors, which may result from imprecision in the reading of the coordinates on the plate or the approximation in the calculations. Various methods can be used to compensate for errors or eliminate its effects. As for the leak detection and error dell'ortocentro, the compensation method adopted is based on the verification of the horizontal plane, if it is tilted beyond a certain threshold, you can force it to horizontal, moving one of the three points escape, according to a criterion for selecting an arbitrary operator.

The following subroutine, given two vanishing points, calculates the coordinates of the third flight, based on the point P the center of the frame.




this system, there may seem to lack a theoretical point of view, appears to be powerful in practice as it gives the possibility of finding a vanishing point for which there is no sufficient geometric elements can be derived from the image. This happens very often: for example, photographs of building facades, shooting in adverse conditions in perspective, as, for example, within very narrow streets, in which case it is no longer the possibility of eliminating the effect of so-called "falling lines" with optical methods, such as rectifiers, objectives overhead and more. Assuming, however, the flight of the lines normal to the plane of the listing that interests us, we can work on it analytically, bypassing many of the problems of photographic optics.
The distance between the eye and the projection plane can be obtained using the two measures B and C, taken in absolute value. From geometry we know that the square of the height of a right triangle has the same area of \u200b\u200bthe rectangle whose sides the projections of the "legs on the hypotenuse, ie



2 D = C * B

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