The story, more or less, you played well.
A group of Dutch programmers (the best) with degrees in Computer Science Delft University of Technology, (actually it was only a couple), arrived in the United States, after having founded a company in Holland .
They took an idea in the U.S., which continued to grow even after having worked for major software companies in California.
Their dream of building innovative programs within a company really went out of the choir, which was building graphical user interfaces than ever before, and that was called " MetaCreations." The result of this society, founded by a legendary artist and mystic software were programs like Poser for the creation of human characters, as Bryce, for simulating spatial as Photo Soap (!) for editing photographic images, that simulated the darkroom the photographer and that he was boxed in as a package of detergent. None of these interfaces, recalled the Macintosh, or the copy of Windows that was then. There were no windows, copy and paste functions, there were no drop-down menu, there was no save feature. Everything in these wonderful user interfaces remembered, however, a real instrument, intuitive and immediate, with a 3D graphics that seemed to come from the screen.
Of these programs, last but not least, there was Canoma .
was here that our (or our) Flying Dutchman had made the commitment and the soul.
It was a program that did the impossible. Made three-dimensional image of a flat panel. Meant that we could go inside and turn a fresco of a battle between the characters, or see what was behind a door which suggests another room.
This technological marvel had been attempted several times. A few years earlier, in Italy, had been "returned" to the real three-dimensional a famous fresco by Leonardo, and had been able to understand how the room was made where the Last Supper took place, at least in the imagination of the artist. This, however, 'had taken place with expensive software, with expensive cars, with majestic processing times, with long preparation of technicians. Not all of this with
Canoma.
The timing had become a matter of seconds, the preparation was done in real time. The points were taken collimation "throwing" the image of reference objects, which deforms prospectively going to be placed on the points that the operator was gradually to fix.
The object, in short, was going to take real shape gradually from that point of view, changing height, width and length, until became high, deep and long as the actual object that was represented in the painting.
For years, Canoma was used to return the form to the current reality of the landscape, life and character of the past. The perspectivist Canaletto and many of the past could tell where they lived and what they saw outside their frameworks through Canoma.
Canoma We have seen how it was, as was its user interface: a black picture, which is represented in the picture;
a "palette" at the bottom with a number of possible objects, such as cube, cylinder, scale, arched portal, desktop, and then a generic object triangle, vertical or horizontal that can deform to take any form by extrusion. This object was called TSW, or TraslationSweep. And with the
TranslationSweep or Solid Extrusion, you could create anything created by man.
buildings, walls, sculptures, fountains, almost everything could be rebuilt with the TranslationSweep.
began to appear as the first animation of urban environments "textured" by Canoma.
In fact, another amazing opportunity to achieve with a disarming simplicity, was the animation of the viewpoint within the environment rebuilt.
You could walk next to the girl who played the piano, or switch between the tables of a Parisian bistro, or navigate through a city of ancient ships of the past, returned from his map yellowed by time.
This technological wonder and imagination that was Canoma lived for some years, from 1996 to 2001, roughly.
Then, it was bought by Adobe, that "I work '" on for a few years, taking out a product called athmosphere, which featured an icon here and there, here and there a function, something Canoma.
Then nothing. For years.
Until one day in November 2009, the great news we have been waiting years, and we knew that was announced.
We Canoma again. Now it is called "Building Maker", and 'Google and, like all things Google, is free and can be used via the web.
But there, if possible, today, something even more extraordinary: BuildingMaker and 'now integrated in another wonderful program that reminds us of the incredible ease of use interface MetaCreations, which is SketchUp In its new version, the 8, just released.
up the good work with SketchUp and BuildingMaker 8.
Good modeling of cities, old and new.
Perhaps the story did not go into details so I told him. But we like to imagine so.
Link:
Building-maker
SketchUp 8 - Building Maker
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